Fabric Collection (PBR Scanned textures)
Real-world fabrics, captured for flawless renders!
Each material in this pack is based on high-resolution scans of real fabrics! Our custom built scanner, captures all the details of a surface. Every imperfection, grain and thread is captured, resulting in photorealistic surfaces that reflect how real fabrics behave.
✨ What’s Included
- 50 physically accurate, high-quality fabric materials
- Ready-to-use Asset Browser library for Cinema 4D
- Ready-to-use Asset Browser library for Blender
- Organized PBR texture folders (Base Color, Normal, Roughness, Metalness, etc.) to use on any 3D software that supports PBR workflows
- 14 distinct fabric categories. From denim to knits and synthetics
👉 When you buy this collection, you also get all future updates without an extra cost!
🌐 Learn more about the library and future collections at: texturecrate.com
✨ Material Spotlight
Batiste Coral Polka Dots
Boucle Khaki
Gobi Jacquard Mustard
Knitted Slub White
Synthetic Leather Croco Navy
Tartan Red and Gray
✨ Fabric Types
With 14 fabric types included, it's easy to find one that suits your specific use case.
Batiste:
used for clothing, bedding
Boucle:
used for cardigans, overcoats, furniture
Canvas:
used for bags
Chenille:
used for couches, throws, scarves
Corduroy:
used for trousers, jackets, shirts, couches
Crepe:
used for dresses, skirts, trousers
Gobi Jacquard:
used for upholstery, throw pillows, cushions
Jean:
used for trousers, jackets, bags
Jersey:
used for blouses, dresses, leggings, pyjamas
Jersey Foil:
used for evening dresses, dance costumes, stage outfits
Knitted:
used for blouses, dresses, jackets
Pique:
used for blankets, throws, towels
Synthetic Leather:
used for skirts, dresses, shirts, couches, chairs
Tartan:
used for skirts, dresses, jackets, scarves
The custom-built scanner responsible for scanning the fabrics
F.A.Q.
-
Are the materials tileable?
Yes, all materials are tileable. Most renderers like Redshift, Octane, Eevee, and Arnold handle non-square textures without issues. However, if you're planning to use them in Unreal Engine, be aware that they may not behave as expected, and we do not recommend them for Unreal projects. -
How can I use these?
You can use the materials directly in Blender or Cinema 4D through the provided Asset Browser libraries. If you work in other 3D software or rendering engines, you can use the included PBR texture sets to build your own materials. -
Why do the materials include metalness?
The materials follow the Disney Principled BSDF model and are fitted to match real-world fabric scans as closely as possible.Even though fabrics are non-metallic, optimizing the metalness map, along with other PBR parameters, gives the fitting algorithm more flexibility, resulting in a better match to the captured appearance.Constraining metalness to zero would increase fitting errors, so we allow small variations to achieve a more accurate final render.It's important to treat all maps as a unified system: the true material appearance comes from using the full set together.
The asset library for the collection in Cinema 4D